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D&D Motor Systems, Inc.                ez-go solenoids | ez-go solenoid | golf cart solenoids | club car solenoids | golf cart solenoids | club car solenoids | ez-go solenoid | yamaha solenoid           ez-go solenoids | ez-go solenoid | golf cart solenoids | club car solenoids | golf cart solenoids | club car solenoids | ez-go solenoid | yamaha solenoid
Phone: 315-701-0635            
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Solenoids | Resistor | Diode | Fuse - Info.
Installation Doc's
Freq. Asked ?'s
Highest Quality - Curtis / Albright Brand - Made in England
Golf Cart Solenoids
500 Amps - 36 / 48 V
Model: SW 180-93
"Good For Any Stock or
High Performance Golf Carts"
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Other Electric Solenoids
400 Amps - 72 V
Model: SW 180B-12
"Great for Small EV Conversions,
72 V Cars, Motorcycles,
Scooters, Etc."

Contoller Fuses
Top View

Side View
Top View

Side View
250 Amp
(400 Amp or Less - Controller)

400 Amp
(450 Amp or Higher - Controller)

Pre-Charge Resistors
(for Solenoid)
(for Solenoid)


(for 36 volt carts)

IN4004 735C

For 200 Amp Solenoids


(for 48 volt carts)

IN5404 AH40

For 400 Amp Solenoids
    Diodes also available with Spade Connectors.

Solenoid Installation Videos
1) EZ-GO Controller & Solenoid Installation
Golf Cart Solenoid Information:

The solenoid in your golf car is the main electrical contactor (switch) that allows battery current to flow to the starter/generator (on gas cars to crank the engine) or to the traction motor (on electric cars). It is a critical component for both gas and electric cars and it is prone to failure because it works so hard, especially in battery powered golf cars. Unlike the starter solenoid in your automobile, which works only as you start the engine, a golf car solenoid must work the entire time the pedal is down. Each time you stop and then restart your golf car the solenoid must also stop working and then start working again. Throughout a busy golf day, the stops and starts can number 1200-1500 per day. These nifty little switches will work for years conducting up to 300 plus amps per use in electric golf cars.

Oddly enough, to reliably conduct all this current and continue to function thousands and thousands of times, most solenoids have a relatively simple design. A steel plunger with a thick plate on one end is surrounded by a coil of thin wire wrapped many times, kind of like a fat spool of thread. When a small amount of battery juice is put across the thin wire, the magnetic field created by the coil throws the steel plunger and plate into two large bolts that stick out of the side of the solenoid case. The two large bolts, or steel studs, and the plate conduct the high current needed to power the starter or golf car motor.

The great advantage to this high amp switch is the plate throws very quickly against the large studs, thereby minimizing the electrical arcing created when connecting high amperage. Picture when you pull a plug out of the wall when the appliance is still on. You see a spark at the wall receptacle. Inside a golf car solenoid this arcing occurs every time the car is stopped and started. It's easy to see why solenoids are the #1 problem in electric cars.

In the early years of golf cars, there were all kinds and designs of multi-solenoid speed controllers. Reliably switching all the battery current required in those early years gave the manufacturers fits. Modern golf cars still have solenoids, but with the advent of electronic speed controllers and regen motors, it seems as though the solenoids do a little better these days. Today, new demands are placed on the solenoid because folks are lifting their golf cars with larger diameter tires and installing larger motors and controllers. This effectively creates the need for greater amperage draw to start the electric vehicle, to overcome inertia. These high currents also take a toll on the Forward & Reverse switch, which is designed to handle 300 amps, more or less.

Regen motor controllers now effectively function as F&R switches by electronically directing the high amperage. The regen controller needs only a low amp signal from a dash mounted F&R toggle switch to correctly switch forward or reverse. Non-regen cars do not have this function so high amperage put through to the F&R switch can create problems. In some cases, installing larger power cables in the car can alleviate F&R problems. Standard battery cable is #6. Installing #4 cable and ends can help. In severe case, a multi-solenoid F&R switch can be installed in your car to replace the mechanical rotary switch. Multi-solenoid F&R switches were common in Harleys, Columbias, Pargos, Yamahas and other early electric and gas cars. They all used a key to change directions. That's because a key switch can handle the small amount of current needed to throw a solenoid. The solenoid does the heavy lifting, so to speak.

The 4-terminal solenoid shown here is typical of many used in the industry. Club Car uses one that looks different but functions the same. Forward and reverse switching two 6-terminal solenoids must be employed along with a 3-way (reverse, neutral, forward) 10 amp minimal key switch. To understand 6-terminal solenoids, you have to realize that 2 of the 4 large studs are connected when there is not current acting on the coil. This is called the NC (normal closed) side. When current is applied to the solenoid coil these same two studs then become disconnected. The other two large studs are not connected when there is no current on the coil. This is the NO (normal open) side. When the coil is energized, the plunger throws causing these two studs to then become connected through the plate. As these two studs connect, the other two normal closed ends disconnect. Remember, closed means working (circuit is continuous), while open means not working in electrical jargon.

In this design, one solenoid becomes the Forward solenoid and the other becomes the Reverse solenoid. A 10 amp, 3 way key switch controls which solenoid energizes.

Solenoids come in lots of designs with different metals used for the terminal studs and plate. Most common is copper, but years ago silver and silver plate was common. They also come in many different amperage ratings and voltage requirements needed to properly energize the coil so it functions as intended. Some solenoids are designed to work for short periods of time such as the starter solenoid in your automobile. These are intermittent duty solenoids. Golf cars require "continuous duty" solenoids because they are energized the entire time the car is under power. Auto style solenoids will work as a "continuous duty" solenoid for a while but they will prematurely fail.

Lots of things go wrong with these switches. Obviously, the high amps create a lot of arcing at the stud/plate interface inside the solenoid. Even though the plate is designed to slightly rotate with each throw, eventually the stud/plate connection deteriorates, sometimes to the point where it breaks down completely. This is evidenced by the solenoid clicking and sometimes working (car moves), and sometimes not working. Complete failure is around the corner though.

Electric cars are funny. Sometimes when there is a problem here, the failure shows up over there. Loose connections anywhere the heavy battery cables attach (i.e. –the speed switch, the motor, the batteries, F&R switch, even on the solenoids itself) creates a lot of heat build up and, if loose enough, arcing. Remember DC current is what welders use. When a sufficient air gap is established the DC arc melts steel. Solenoids and lead battery posts don't stand chance. Keep all cable connections in the car clean and tight. Inspect them at least once a year. Tightness is not as critical with the small control wires, the control circuit as it is called. Nevertheless, these connections must also be clean and tight.

Another reason solenoids don't work is because the energizing current just doesn't get to the coil. In order that electricity gets to the solenoid winding, it must first pass through the key switch and usually several small micro (or limit) switches often found on the F&R switch and on the accelerator linkage. If any of these switches have failed or if the wires interlinking them have broken or are loose, then current cannot get to the solenoid. Some of these switches are position sensitive. If one gets out of adjustment, even though it works ok, it cannot function.

Another cause of a solenoid not working is there is not enough battery voltage to throw the solenoid. The voltage rating on the solenoid, say 36 volts, is required for that solenoid to work correctly. Batteries can "self" discharge for various reasons. The modern regen cars must be turned off at a special tow switch. If the car is not turned off, the battery pack will self discharge in three to six weeks. Actually, the regen controller's capacitors use the battery pack to stay charged, eventually draining them. Non-regen cars do not have a main cutoff switch for the batteries, but unless there are live accessories, such as a radio with memory, a clock, or a charge indicator or gas gauge constantly on, a fully charged battery pack will maintain a charge for months. Constantly "on" accessories are okay if the car is used frequently but they will discharge the batteries to which they are connected if left uncharged for several weeks. Monthly "catch-up" charges are suggested but not always feasible. We don't recommend disconnecting battery cables because the regen controllers have a particular sequence for disconnect and reconnect. Besides, it usually leads to more problems than it solves, if seasonal storage procedures are carefully followed. Don't forget, discharged batteries can freeze and burst their cases when temperatures drop below 32 degrees Fahrenheit. Fully charged batteries can withstand 40-60 degrees below zero.

The last type of solenoid failure results when the internal plate and studs freeze to each other. In other words, the solenoid works ok, but doesn't stop working when the pedal is released. This results in the car creeping on its own when the shifter is in F or R. Sticky solenoids are more common in the older resistor style cars, but this condition, if not recognized and repaired, can be a fire hazard and at a minimum, cause the battery pack to drain. Lots of folks have seen the result of a sticky solenoid. The resistor coils glow red hot, hence the fire hazard, and why this glowing condition drains the batteries. If this situation happens to you, just shift into neutral each time you stop. Get it fixed right away! Remember that arcing we mentioned earlier? Now that arcing is occurring at the F&R switch, not the solenoid. The F&R is not designed to handle this condition.

A contactor is basically an "electromagnetically driven switch" capable of carry large amounts of current. Inside the contactor are a set of fixed contacts and a set of moving contacts. When the coil is energized, a magnet either pushes or pulls a metal rod and the contacts against the current carrying components.
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